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Issue 19: Strike Pack
The Issue 19: Strike Pack continues the new game updates introduced
with Issue 19: Alpha Strike!
Weekly Strike Target
The Weekly Strike Target is a new enhancement to the Task Forces and
Strike Forces in City of Heroes®. Every week, one or two Task Forces
or Strike Forces will be announced as the Weekly Strike Target for
that week on the City of Heroes website, NCsoft game launcher, and our
social media networks
Characters who successfully complete one of the Weekly Strike Target
receive a once a week gift of bonus XP and double merits.
For example, this week's Weekly Strike Targets are the Statesman Task
Force and the Lord Recluse Strike Force. A Level 50 Hero who completes
the Statesman Task Force earns 74 merits versus the normal 37.
Next week's Weekly Strike Target is the Imperious Task Force for both
Heroes and Villains. A Level 40 Villain who completes the Imperious
Task Force earns 52 merits versus the normal 26. The Villain also
receives a substantial XP bonus upon completing the Task Force.
In both examples, if the characters run the designated Task Force or
Strike Force a second time during the week, they earn the normal XP
and merit rewards (subject to diminishing returns). The bonuses are
only available once a week per character.
However, Heroes and Villains can still earn a new badge for selflessly
repeatedly running the Weekly Strike Target. New badges will be
unlocked upon successful completion of the Weekly Strike Target in
that fashion. Credit for successfully completing the Weekly Strike
Target even after a character has already received the bonus for the
week is cumulative over time, and the credit can be accrued over many
weeks or months.
Hero Badge Villain Badge Description
Assistant Accomplice You helped a team complete a Weekly Strike
Target even though you already received the bonus for the week.
Backup Confederate You helped 10 teams complete a Weekly Strike
Target even though you already received the bonus for the week.
Partner Conspirator You helped 50 teams complete a Weekly Strike
Target even though you already received the bonus for the week.
New Alpha Slot Tiers*
By running the Weekly Strike Target, characters can now earn a Notice
of the Well, a special Incarnate component for creating rare Alpha
Slot abilities that grant Incarnate characters a Level Shift. Notices
of the Well can also be upgraded to craft a Favor of the Well, another
new Incarnate component used in crafting very rare Alpha Slot
abilities.
A character can only earn one Notice of the Well each week, and that
character must have unlocked the Alpha Slot.
Level Shift*
Rare and Very Rare Incarnate abilities can sometimes grant Incarnate
characters a Level Shift. Incarnates who benefit from a Level Shift
will find that many of their abilities are enhanced as if they were a
L51 character.
Characteristics like damage, control duration, debuff potential,
chance to hit, as well as effective defense and resistance will all be
increased, as all of these characteristics take into account the
difference in level between you and your foe.
However, a Level Shift does not actually raise the character's level
from L50 to L51. Base characteristics such as Hit Points, Endurance,
Movement Speed, Recharge will not be affected.
*Requires the City of Heroes Going Rogue expansion.
The Alpha Slot is effectively an enhancement that applies to all powers. The baseline enhancement (“common”) is one of four types (accuracy, damage, endurance, recharge), and improvements add other enhancements like healing, stun, defense buff, etc. Depending on your character, these higher-tier improvements may be more important than the baseline choice.
The first good design decision is the ease of creating a common Alpha enhancement. Complete a short story arc with one difficult mission to unlock the slot. Run a level 50 task force, and you will be at least 2/3 of the way to filling it. Everything level 50+ can drop Incarnate Shards, so even a solo player running missions has a chance to participate (slowly). This is the first step, everyone gets to play, and rewards encourage grouping.
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By the City of Heroes drop system, every enemy makes the loot roll for every character. It is theoretically possible for one minion to drop an Incarnate Shard for everyone on a team. The odds of that on a full team are estimated at 1 in 1,000,000,000,000,000,000,000,000, so probably not, but it will happen with elite bosses or archvillains occasionally. No competition for loot rolls, and you do not even need to tell your teammates when you get one.
Alpha is an incarnate power set available to level 50 characters on current VIP accounts. Alpha powers are passive global enhancement bonuses that boost the effects of the character's powers. In order for an Alpha power to function, a character must craft the Alpha power, equip it in the Alpha slot, and be on a current VIP account. Once you hit 50 you get a new contact pop up Mender Ramiel, you need to go and run his short arc in order to unlock the Incarnate UI, this is access via the powers button You will unlock 6 Incarnate slots over time, the ingredients for these are crafted via Incarnate Threads and Empyrean Merits (. In the incarnate window, select the 'Equip' tab. Click on the Alpha slot, then drag and drop a crafted Alpha power into the slot. All Alpha powers are passive powers, so cannot and need not be added to your power trays. Once that special XP fills up it unlocks the Alpha slot. Each of the Incarnate slots have names because you actually slot new powers sort of like enhancements into them and there's a specific list for each slot. After the Alpha is unlocked, then your xp gets split for the next two slots. After those unlock there's two more, then finally all the.
City Of Heroes Alpha Incarnate Slot
City Of Heroes Homecoming Alpha Slot
Another aspect I like is that, as City of Heroes typically does, these are character unlocks not inventory items. You currently have four common and eight uncommon Alpha Slot options, soon to expand with sixteen rare and eight very rare. [Update: 19.5 is live.] When you build one, your character has it, done. If you decide to switch from yellow to blue, your character can switch back to yellow later with a few clicks. It is like swapping talent trees with pre-built options. If you want to build all eight very rare options, go for it you insane completist. (There is the wrinkle that building an uncommon consumes the common you made along the way, but the only reason you would want that common back is because you are building the other uncommon. If you are a truly insane completist, you can build all eight very rares, then backfill the sixteen rares, then…)
The design problem is the clunky City of Heroes inventory system, most of which was jury-rigged after launch. Incarnate Shards are yet another variety of salvage, so it uses that window, but filling your Alpha Slot is a separate window accessed through the power window, not the crafting or enhancement window. The Incarnate power window itself has elegant tabs, but it is hidden behind that power window. If that is documented in-game, I missed it, spotting the right button while doing something else. It could also be more visible in-game how to get the Incarnate components other than combining shards.
: Zubon
Update note: we have in-game reports that using one of the new rare Alpha Slot options will cause random crashes (pets’ powers not updating to the level shift?). Updates may appear in the comments.